Autoskill ON ALL

Items:

Effect: MaxHP +1000 Autoskills +1%, Rate cut +5%
True: MaxHP +1000, Autoskill +1%, Rate cut +5%
Effect: Autoskills +3% Critical damage +3%
True: Autoskill +3%, Critical damage +3%
Effect: Autoskill +5% Hate rise +20% ASPD +20%
True: Autoskill +5%, Hate Rise +20%, ASPD +20%
Effect: Autoskills +5% Cast defense +10% INT +5 Auto HP and MP recovery +100% Ignite in the Range cut +5%
True: Autoskill +5%, INT +5, Auto HP Recovery +100%, Auto MP Recovery +100%
Effect: MaxMP +500 Autoskills +1% Range cut +5%
True: MaxMP +500, Autoskill +1%, Range cut +5%
Effect: Melee +3% to all elements, All magic +3%, Delay -0.5 sec, Autoskill +2%
True: Melee to Neutral +3%, Melee to Fire +3%, Melee to Water +3%, Melee to Wind +3%, Melee to Earth +3%, Melee to Light +3%, Melee to Dark +3%, Neutral Magic +3%, Fire Magic +3%, Water Magic +3%, Wind Magic +3%, Earth Magic +3%, Light Magic +3%, Dark Magic +3%, Skill Delay -0.5 sec, Item Delay -0.5 sec, Autoskill +2%
Effect: ATK +8%, MATK +8%, Autoskills -5%, Melee R -20%, Magic R -20%
True: ATK +8%, MATK +8%, Autoskill -5%, Melee R -20%, Magic R -20%
Effect: Magic counter chance by defense (Consumes autoskill)
True:
Notes: Note: magic counterattack = darkness attribute
Effect: Dark magic +6%, Melee +6 to Light, Magic attack chance by attack (Consumes autoskill)
True: Melee to Light +6%, Dark Magic +6%
Effect: When receiving damage over MaxHP, capable of surviving with 1 HP. (Consumes autoskill)
True:
Effect: 5% chance of big defense up for 2 sec by defense. (Consumes autoskill)
True:
Effect: HP recovery by attack when MP is at max. (Consumes autoskill)
True:
Effect: 5% chance of HP recovery when beaten by enemy. (Consumes autoskill)
True:
Effect: Magic R up and Melee R down chance by defense. (Consumes autoskill)
True:
Effect: Melee +5% to Fire, Adds 10% more on Additional, Autoskill +1%
True: Melee to Fire +5%, Autoskill +1%, Melee to Fire +10%
Effect: Melee +5% to Water, Autoskill +1%, Adds Melee +10% to Water on Additional
True: Melee to Water +5%, Autoskill +1%, Melee to Water +10%
Effect: Earth magic attack chance by attack (Consumes autoskill)
True:
Effect: MaxHP +18%, Rate cut +4%, Chance of resurrection on Special (Consumes autoskill)
True: MaxHP +18%, Rate cut +4%
Notes: Note: trigger percentage of about 2-3%
Effect: Magic R -11%, Magic evasion -11%, Attack +11%, Put dark magic attack on the equipment. (Consumes autoskill)
True: ATK +11%, Magic R -11%, Magic Evasion -11%
Notes: Note:? Add magic attack damage ATK and MATK dependent (ATK × 2 + MATK × 4) - about enemy MDEF about trigger percentage of 15%?
Effect: When the defense, Autoskills of magic counterattack ※ equipped place with probability will disappear
True:
Notes: Note: magic counterattack = non-attribute
Effect: Dark magic attack chance by attack (Temporarily consumes autoskill)
True:
Effect: Absolute & Magical Avoidance +2% INT +5 MATK +10%. When equipped in weapon, autoskill +7%. If DEX >= 250, Magical Power +1%
True: Absolute Evasion +2%, Magic Evasion +2%, INT +5, MATK +10%, Autoskill +7%
Effect: Accuracy up chance by attack (Consumes autoskill)
True:
Effect: Time of the attack, Autoskills of magic attack ※ equipped place with probability will disappear.
True:
Effect: Adds Light element magic on equipment. (Consumes autoskill)
True:
Effect: Damage cut chance by defense, Autoskills -3% (Consumes autoskill)
True: Autoskill -3%
Effect: MATK +7%, recover HP when slaying enemy with normal attack. (Consumes autoskill)
True: MATK +7%
Effect: Adds Fire element magic attack on equipment. (Consumes autoskill)
True:
Effect: Damage cut chance by defense, ATK +10% on Armor, MATK +10% on Armor (Consumes autoskill)
True: ATK +10%, MATK +10%, Melee R +10%, Magic R +10%
Notes: Hidden correction: Melee R & Magic R +10%, When equipped on the body, Melee & magic power up by Lv
Effect: Stats decrease. Halves attack intervals. Chance of using HP by attack. (Consumes autoskill)
True:
Notes: Note: ATK · MATK-10% physical and magic resistance -10% MP1 self heal 1 item recovery 1 HIT · critical rate half
Effect: MaxHP +2% Melee R +1%, Counter chance by defense (Consumes autoskill)
True: MaxHP +2%, Melee R +1%
Effect: Absolute evasion +3%, Autoskill +3%, Adds Autoskill +3% on Special.
True: Absolute Evasion +3%, Autoskill +3%, Autoskill +3%
Effect: MaxHP +17%, Autoskills -3%, Melee R +3%, Item recovery +15%
True: MaxHP +17%, Melee R +3%, Item Recovery +15%, Autoskill -3%
Effect: Adds Water magic attack on equipment. (Consumes autoskill)
True:
Effect: Evasion up chance by defense (Consumes autoskill)
True:
Effect: Melee +3% to Water, Water magic +3%, Magic counter chance by defense (Consumes autoskill)
True: Melee to Water +3%, Water Magic +3%
Effect: Melee +5% to Light, Adds 10% more on Additional. Autoskill +1%
True: Melee to Light +5%, Autoskill +1%, Melee to Light +10%
Effect: Melee +5% to Dark, Adds 10% more on Additional. Autoskill +1%
True: Melee to Dark +5%, Autoskill +1%, Melee to Dark +10%
Effect: Fire magic +10%, Melee to Dark +10%, ATK & MATK +3%, Magic Counterattack chance on defense ※ Autoskill of equipment will disappear
True: Fire Magic +10%, Melee to Dark +10%, ATK +3%, MATK +3%
Effect: Adds additional attack on equipment. The damage depends on ATK and MATK (Consumes autoskill)
True:
Notes: Note: Additional attack = {(ATK + MATK) × (33 ~ 40%) + (self Lv- enemy Lv) - enemy DEF / 2} calculated by halving the × attribute coefficient +1 ※ enemy DEF, but physical penetration - in another and 50%, DEF after the DEF in the formula part physical through calculation
Effect: INT +5 Autoskill +3%, Adds Spell burst +10% and Autoskill +2% on Additional.
True: INT +5, Autoskill +3%, Autoskill +2%, Spellburst +10%
Effect: Magic R +6%, Autoskill +3%, Adds Spell burst +10% on Armor.
True: Magic R +6%, Autoskill +3%, Spellburst +10%
Effect: It adds a magic attack of Wind element to Equipment ※ Autoskills of equipment point will disappear.
True:
Effect: Melee +5% to Wind, Adds 10% more on Additional. Autoskill +1%
True: Melee to Wind +5%, Autoskill +1%, Melee to Wind +10%
Effect: ATK +8%, Rate cut +5%, Additional attack chance on Weapons. (Consumes autoskill)
True: ATK +8%, Rate cut +5%
Notes: Note: 50% of additional attack = given damage
Effect: MaxHP +4%, MaxMP +4%, Autoskill +1%, Adds Hate rise +35% on Additional.
True: MaxHP +4%, MaxMP +4%, Autoskill +1%, Hate Rise +35%
Effect: And when equipped with additional MaxHP +15% Hate rise +10% MaxMP -20%, Autoskills +5% Range +1
True: MaxHP +15%, Hate Rise +10%, MaxMP -20%, Autoskill +5%, Range +1
Effect: Melee +5% to Earth, Adds 10% more on Additional. Autoskill +1%
True: Melee to Earth +5%, Autoskill +1%, Melee to Earth +10%
Effect: Autoskill +1%
True: Autoskill +1%
Effect: Adds additional attack on equipment. The damage is based on ATK & MATK. (Consumes autoskill)
True:
Notes: Note: Additional attack = {(ATK + MATK) × (33 ~ 40%) + (self Lv- enemy Lv) - enemy DEF} × attribute coefficient +1
Effect: Autoskills +2%, Adds MaxHP +1000 on Armor.
True: Autoskill +2%, MaxHP +1000
Effect: Magic counter chance by defense (Consumes autoskill)
True:
Notes: Note: magic counterattack = light attributes
Effect: Autoskills -5%, Skill delay +1.5 sec, ATK +14%, Adds Autoskill +10%, Skill delay -0.5 sec on Special.
True: ATK +14%, Skill Delay 1.5 sec, Autoskill -5%, Autoskill +10%, Skill Delay -0.5 sec
Effect: Melee +5% to Neutral, Adds 10% more on Additional. Autoskill +1%
True: Melee to Neutral +5%, Autoskill +1%, Melee to Neutral +10%
Effect: Poison +10% Delay -0.1 sec. Additional attack chance. Dmg up if poisoned. (Consumes autoskill)
True: Poison dmg +10%, Skill Delay -0.1 sec, Item Delay -0.1 sec, Ailment R -10%
Effect: ATK +10%, Magic R -10%, Adds twice attack chance on Special. (Consumes autoskill)
True: ATK +10%, Magic R -10%
Effect: ASPD + 20%, AGI +5, Critical damage +10%, Additional attack chance by attack (Consumes autoskill)
True: ASPD +20%, AGI +5, Critical damage +10%
Effect: Autoskill +3%, Adds Hate rise -5% and ATK +5% on Weapons.
True: Autoskill +3%, ATK +5%, Hate Rise -5%
Effect: Critical rate up chance by defense (Consumes autoskill)
True:
Effect: ATK: 279-293 DEF: 15 Light element, Melee R +10%, Autoskills +7%, Small STR by INT, Magic attack chance by attack
True: Melee to Dark +20%, Melee R +10%, Autoskill +7%, Light Magic +10%
Effect: DEF: 0-3 Autoskills +7% ASPD +10% Magic R -10% attack, his poison added in the probability
True:
Effect: DEF: 0-3 about Autoskills +5% VIT high Reflect
True:
Effect: DEF: 10-12 ATK: 5 INT +3 VIT +3 Magic R +8% Autoskills +2% MaxHP is INT increase, it will decrease by VIT
True: INT +3, VIT +3, Magic R +8%, Autoskill +2%
Effect: DEF: 0-3 MaxHP +15% Autoskills +5%
True:
Effect: DEF: 11-17 MATK +4%, Cast time -20%, Melee R +4%, Autoskill +2%
True: MATK +4%, Cast Time +20%, Melee R +4%, Autoskill +2%
Notes: DEF = Mereth +5
Effect: DEF: 12-18 MATK +5%, Cast time -20%, Melee R +4%, Autoskill +3%
True: MATK +5%, Cast Time +20%, Melee R +4%, Autoskill +3%
Notes: DEF = Altoshear +1
Effect: DEF: 12-18 MATK +6%, Cast time -30% Melee R +4%, Autoskill +4%
True: MATK +6%, Cast Time +30%, Melee R +4%, Autoskill +4%
Effect: DEF: 28 ATK: 5 MATK +10%, Cast time -35%, Melee R +8%, Autoskill +8% Range cut +4%
True: MATK +10%, Cast Time +35%, Melee R +8%, Autoskill +8%, Range cut +4%
Notes: DEF = Altoshear (Strengthened 2) +10, ATK = Altoshear (Strengthened 2) +5
Effect: ATK: 122-142 DEF: 3 ATK +7% MDEF +10% Autoskills +5%
True: MDEF +10%, ATK +7%, Autoskill +5%, Auto MP Recovery -30%
Notes: ATK = Amulet +40/+45
Effect: ATK: 205-220 Absolute evasion +3%, Magic R -20%, Adds Autoskill +4% if Lv > 249, Water element
True: Melee to Fire +20%, Melee to Water -20%, Absolute Evasion +3%, Magic R -20%, Autoskill +4%
Effect: About 5 minutes, "the time of the attack, magic attack probability" weapon of Autoskills ※ to be added to the weapon will disappear one oclock
True:
Effect: DEF: 4-5 ATK: 12 ATK +5% Accuracy +30 Autoskill +1% STR +12, ATK up chance by defense
True: STR +12, ATK +5%, Accuracy +30, Autoskill +1%
Effect: DEF: 7-8 ATK: 15 ATK +7% Accuracy +30 Autoskill +3% STR +15, ATK up chance by defense
True: STR +15, ATK +7%, Accuracy +30, Autoskill +3%
Notes: DEF = Brave Cape +3 ATK = Brave Cape +3
Effect: Adds melee attack chance by attack on the weapon for 5 min. (Temporarily consumes autoskill)
True:
Notes: Additional attack = {(ATK + MATK) × (33 ~ 40%) + (self Lv- enemy Lv) - enemy DEF} × attribute coefficient +1
Effect: ATK: 180-190-195 MaxHP-10% Improved Critical DEX still more than 200 Autoskills +5%
True: MaxHP -10%, Critical rate +10, Critical damage +10%, Autoskill +5%
Effect: ATK: 200-215 Improved Critical Autoskills +3% DEX still more than 200 Autoskills +5%
True: Autoskill +3%, Critical rate +10, Critical damage +10%, Autoskill +5%
Notes: ATK = Captain Bow +20
Effect: ATK: 247-257-262 Magic R -10% DEX +5, Autoskill +10% Critical up, Ailment R +10% ATK up based on Lv. Poison +20%
True: Magic R -10%, DEX +5, Autoskill +10%, Poison dmg +20%, Critical rate +10, Critical damage +10%, Ailment R +10%
Notes: ATK increase = Lv × 0.75
Effect: ATK: 292 Magic R -10%, Dex+8 Autoskill +12% ATK up based on Lv. Poison dmg +25% Critical up, Ailment R +10%
True: Magic R -10%, DEX +8, Autoskill +12%, Poison dmg +25%, Critical rate +10, Critical damage +10%, Ailment R +10%
Notes: ATK = Ceduro +30?
Effect: ATK: 173-188 DEF: 4 Melee R +5%, Autoskill +5%, Magic attack chance
True: Melee R +5%, Autoskill +5%
Effect: ATK: 240-255 DEF: 4 Melee R +5% Autoskills +7% chant defense +5% probability magic attack
True: Melee R +5%, Autoskill +7%
Effect: ATK: 245 DEF: 5 MATK +7% MDEF +25% MaxHP +800 Reflect +12% Autoskills +7% Rate cut +10%
True: MATK +7%, MDEF +25%, MaxHP +800, Reflect +12%, Autoskill +7%, Rate cut +10%
Notes: ATK = Magic Dagger +110? DEF = Magic Dagger +3?
Effect: DEF: 1-4 ATK: 15 Accuracy -30%, Hate rise +20%, Critical rate -70%, Autoskill +10%, Critical damage +20%.
True: Accuracy -30%, Critical rate -70%, Hate Rise +20%, Critical damage +20%, Autoskill +10%, Ailment R -100%
Notes: From: Raid Ticket Lv.3
Effect: DEF: 9-12 ATK: 18 Accuracy -30%, Hate rise +30%, Critical rate -70%, Autoskill +12%, Critical damage +22%.
True: Accuracy -30%, Critical rate -70%, Hate Rise +30%, Critical damage +22%, Autoskill +12%, Ailment R -100%
Notes: From: Strengthening of Daignijo [Holiday]
Effect: ATK: 184-194-199 Additional attack chance by attack, Critical up, Autoskills +2%
True: Critical rate +10, Critical damage +10%, Autoskill +2%, INT +1
Notes: When adding attack triggered, to receive the recoil that it is less than Lv160 (hidden correction: INT +1, Lv × 2HP increase)
Effect: ATK: 194-209 Additional attack chance by attack, Melee +5% to Neutral, Critical up, Autoskill +3%, Rate cut +5%
True: Critical rate +10, Critical damage +10%, Autoskill +3%, INT +1, Rate cut +5%, Melee to Neutral +5%
Notes: ATK = Dainsleif +10
Effect: ATK: 274-289 Additional attack chance by attack, Melee +10% to Neutral, Improved Critical, Autoskill +6%, CRT +5, Rate cut +10% (hidden correction: INT +?, HP · MP increase)
True: Critical rate +10, Critical damage +10%, Autoskill +6%, CRT +5, Rate cut +10%, Melee to Neutral +10%, INT +5
Notes: ATK = +80 fixed Hidden correction of Dainsleif II? When adding attack triggered, to receive the recoil that it is less than Lv280
Effect: Melee R +5%, Reflect +4%, Dark R +5%, Magic attack chance by attack for 3 min. (Temporarily consumes autoskill)
True:
Effect: DEF: 8-13-14 MATK +4% MDEF +10% Autoskill +3% Magic R +5%
True: MATK +4%, MDEF +10%, Magic R +5%, Autoskill +3%
Effect: DEF: 8-14 MATK +4%, MDEF +15%, Magic R +5%, Magic counter chance by defense, Autoskills +4%
True: MATK +4%, MDEF +15%, Magic R +5%, Autoskill +4%, Dark Magic +10%
Notes: Magic counterattack = darkness attribute, hidden correction: dark magic +10%
Effect: DEF: 9-15 MATK +5% MDEF +20%, Magic R +5%, Magic counter chance by defense, Autoskill +5%
True: MATK +5%, MDEF +20%, Magic R +5%, Autoskill +5%, Dark Magic +12%
Notes: DEF = Dark Priest Robe (Strengthened 1) +1, magic counterattack = darkness attribute, hidden correction: dark magic +10%
Effect: DEF: 13-19 MATK +7%, MDEF +22%, Magic R +2%, Autoskill +6%, When defending, Magic counter chance by defense
True: MATK +7%, MDEF +22%, Magic R +7%, Autoskill +6%, Dark Magic +15%
Notes: Hidden correction: Dark magic power + 10%
Effect: DEF: 12 ATK: 5 VIT +8 CRT +13 MaxMP +6% Critical damage +7% Autoskills +3%
True: VIT +8, CRT +13, MaxMP +6%, Critical damage +7%, Autoskill +3%
Notes: DEF = Devil Horn +? ATK = Devil Horn +5?
Effect: DEF: 0-2 ATK: 10 MaxHP -10%, Recoil +1%, ASPD +10%, MATK +5%, Autoskill +5%. During White Day event, attack and...
True: MaxHP -10%, Recoil +1%, ASPD +10%, MATK +5%, Autoskill +5%
Notes: Trade ×
Effect: DEF: 0-5 ATK: 15 MaxHP -10%, ASPD +20%, Autoskill +8%, MATK +8%. During White Day event, probability of physical attack.
True: MaxHP -10%, ASPD +20%, MATK +8%, Autoskill +8%
Notes: Trade ×
Effect: DEF: 7-12-13 Evasion +10%, MATK +3% Autoskill +2%
True: Evasion +10%, MATK +3%, Autoskill +2%
Effect: DEF: 7-13 Evasion +12% MATK +3% Autoskill +3%, Absolute evasion +5%
True: Evasion +12%, MATK +3%, Autoskill +3%, Absolute Evasion +5%
Effect: DEF: 23 Evasion +15%, MATK +6%, Autoskill +6%, Absolute evasion +10%, INT +5
True: Evasion +15%, MATK +6%, Autoskill +6%, Absolute Evasion +10%, INT +5, MATK +4%, Skill Delay -0.4 sec
Notes: DEF = Doggy Ears (Strengthened 1) +10
Effect: DEF: 18-24 ATK: 15 ATK +9%, MATK +10%, Critical rate +15, Critical damage +8%, Melee and Magic R +6%, Absolute accuracy +15%, Autoskills +5%
True: ATK +9%, MATK +10%, Critical rate +15, Critical damage +8%, Melee R +6%, Magic R +6%, Absolute Accuracy +15%, Autoskill +5%, INT +10, CRT +7
Notes: DEF = Dragon Mail (Strengthened 1) +4 ATK = Dragon Mail (Strengthened 1) +3, hidden correction: INT +10, hidden performance: during the defense, when physical counterattack counterattack triggered by the probability, disable the damage
Effect: DEF: 0-3 all status +3 Autoskills +2%
True:
Effect: ATK: 260-275 MaxHP +20%, Evasion +10%, Magic R -15%, HP recovery chance, Dark element, Autoskill +5% Critical damage +10%
True: Melee to Light +20%, Magic R -15%, Autoskill +5%, Critical damage +10%, Evasion +10%, MaxHP +20%
Notes: ATK = Dragons Claw +90
Effect: DEF: 21 ATK: 10 ATK +7%, MATK +10%, Critical rate +20, Critical damage +7%, Autoskills +3%, Reflect +5%
True: ATK +7%, MATK +10%, Critical rate +20, Reflect +5%, Critical damage +7%, Autoskill +3%, MaxHP +800, MaxMP +400, Range +1
Notes: DEF = Dunkelheit (Strengthened 1) +7
Effect: Melee R +5%, Reflect +4%, Earth R +5%, Magic attack chance by attack for 3 min. (Temporarily consumes autoskill)
True:
Effect: ATK: 277-283 DEF: 15 Earth magic +20% MATK +8% Autoskills +5%, Magic attack chance by attack
True: Earth Magic +20%, MATK +8%, Autoskill +5%
Effect: Autoskill +5%, Something Triggered with 1% Probability.
True:
Effect: DEF: 10-13 ATK: 20 MATK +12% Autoskills +5% Absolute evasion +5% Spellburst +10% Magic R -25%
True: MATK +12%, Autoskill +5%, Absolute Evasion +5%, Spellburst +10%, Magic R -25%, MaxMP +12%
Notes: Trade × Slot: 1, hidden correction: MaxMP +12%
Effect: DEF: 12-15 ATK: 20 MATK +14% Absolute evasion +7% Autoskill +8% Spell burst +10% Cast time -20% Magic R -25%
True: MATK +14%, Absolute Evasion +7%, Autoskill +8%, Spellburst +10%, Cast Time +20%, Magic R -25%, MaxMP +12%
Notes: DEF = Emido +2
Effect: DEF: 15-18 ATK: 25 MATK +16% Absolute evasion +10% Cast time -25% Autoskills +10% Spellburst +12% magic +1% Magic R -25%
True: MATK +16%, Absolute Evasion +10%, Cast Time +25%, Autoskill +10%, Spellburst +12%, Magic R -25%, MaxMP +15%
Notes: DEF = Emido (Strengthened 1) +3 ATK = Emido (Strengthened 1) +5, hidden correction: MaxMP
Effect: ATK: 168-180 DEF: 3 Critical damage +2%, Magic R -20%, Critical rate up chance by attack, CRT +4, Evasion +10%, Wind element
True: Melee to Water +20%, Melee to Wind -20%, CRT +4, Evasion +10%, MaxMP +10%, Magic R -20%, Critical damage +2%
Notes: ATK = Esmeralda +2/+5, DEF = Esmeralda +1, Autoskill = about 4 seconds, critical rate +100 critical damage + 4% (effect classification: Critical rate)
Effect: DEF: 0-3 Autoskill +3%
True:
Effect: ATK: 251-253 Critical damage +4% Flame element. Adds Autoskill +2% if Lv > 255. Autoskill +4%, Melee R +3%
True: Melee to Fire +10%, Melee to Earth +20%, Autoskill +4%, Melee R +3%, Critical damage +4%, Autoskill +2%
Notes: ATK = Knight Espada +20
Effect: Melee R +5%, Reflect +4%, Fire R +5%, Magic attack chance by attack for 3 min. (Temporarily consumes autoskill)
True:
Effect: ATK: 145-155-160 Autoskill +2%, Magic R -15%, Fire element
True: Melee to Earth +20%, Melee to Fire -20%, Autoskill +2%, Magic R -15%
Effect: ATK: 155-170 Autoskill +2%, Magic R -15%, Magic counter chance by defense, Fire element (hidden correction: MP cost -10%)
True: Melee to Earth +20%, Melee to Fire -20%, Autoskill +2%, Magic R -15%, MP Cost -10%
Notes: ATK = Flame Claw +10
Effect: DEF: 14 ATK: 0 Ailment Res+10% Critical Rate +10% CRT +5 Small CRT up by Autoskill*
True: Ailment R +10%, Critical rate +10%, CRT +5
Notes: *formerly Autoskill up by CRT
Effect: About 5 minutes, I feel that fortune went up to it and drink (Autoskills +?)
True:
Effect: DEF: 9-14-15 Heal recovery +10%, AGI +5, Auto MP recovery +10, Autoskill +3%
True: Heal Recovery +10%, AGI +5, Auto MP Recovery +10, Autoskill +3%
Effect: DEF: 17 Heal recovery +20% AGI +8 Auto MP recovery +30 Melee R +3% Absolute evasion +5% Autoskills +5%
True: Heal Recovery +20%, AGI +8, Auto MP Recovery +30, Melee R +3%, Absolute Evasion +5%, Autoskill +5%
Notes: DEF = Fox Scarf + ?
Effect: ATK 245 MATK +15%, Autoskill +5%, MaxHP +10%, Water magic +14%, Fire magic -14%, Magic Counter Chance
True: MATK +14%, Autoskill +5%, MaxHP +10%, Water Magic +13%, Fire Magic -13%
Effect: ATK: 265-270 MATK +16%, Autoskill +7%, MaxHP +12%, Water magic +15%, Fire magic -15%, Magic counter chance
True: MATK +16%, Autoskill +7%, MaxHP +12%, Water Magic +15%, Fire Magic -15%
Notes: Upgrade Freesia Rod by equiping it and using Freesia Bead. Freesia Bead can be bought from the Kijimu at the Xmas Event Venue for 60 Snow Tear Crystal
Effect: DEF: 0-3 MP cost +25%, Small MATK & Autoskill up by INT if Lv > 199.
True:
Notes: Auto Skills trigger percentage + 10% in the INT400?
Effect: ATK: 220-235 Evasion +10%, Accuracy +20%, Melee up by CRT and DEX and Lv, Small autoskill up by AGI
True: Evasion +10%, Accuracy +20%, Magic R -5%
Notes: ATK = Battle Claw +60 at a fixed auto skills triggered increase = AGI200 + about 2%
Effect: DEF: 8-11 Heal recovery +10% DEX +5 Auto HP recovery +100 Autoskills +3%
True: Heal Recovery +10%, DEX +5, Auto HP Recovery +100, Autoskill +3%
Effect: The DEF: 12-17-18 INT & VIT +2, Adds ATK +5%, MATK +5%, Melee R +5%, Magic R +5%, Autoskill +5% if Lv > 199.
True:
Effect: Def 10 MaxHP +12%, Ailment R +15%, Melee R -15%, Magic R +15%, Autoskill +4%
True:
Effect: ATK: 250-265 Magic attack chance by attack, Magic pierce up by CRT, ASPD -20%, Autoskills +3%, Thunder element
True: Melee to Water +20%, Melee to Wind +10%, ASPD -20%, Autoskill +3%, MATK +3%, Autoskill +7%, Magic Pierce +10%
Effect: ATK: 300-315-330 Magic Sword, Dark Element, Spell Burst +10%, ATK +16%, MATK +16%, Autoskill +3%, Magic attack chance.
True: Melee to Light +20%, ATK +16%, MATK +16%, Autoskill +3%, Spellburst +10%
Effect: DEF: 13 ATK: 10 ATK +8% MATK +10% ASPD +20% Cast time -15% Skill delay -1 sec Autoskills +5%
True:
Notes: Trade × Slot: 1 ATK + 2%, MATK + 2% DEF = Grad Tear guard +3
Effect: DEF: 15 ATK: 15 ATK +10% MATK +12% ASPD +20% Cast time -15% physical and magic through +5% Autoskills +5% Skill delay -1 sec
True:
Notes: Trade × Slot: +5 DEF = Grad Tear guard (Strengthened 2) +2 ATK = Grad Tear guard (Strengthened 2) +1
Effect: DEF: 4-5 AGI +4 DEX +2 Autoskills +2%
True:
Effect: DEF: 5-6 ATK · MATK +4% Cast Time -10% Autoskill +6% Skill delay -0.5 sec
True:
Notes: DEF = Hairband +2?
Effect: DEF: 0-3 Shell break +5% if Monk. AGI +15, Autoskill +2% with Claws. Magic R -10%
True:
Effect: DEF: 3-8-9 Autoskill +5%
True:
Effect: ATK: 264-274-279 Magic Bow MATK +10% Evasion +10% Autoskills +8% Adds MATK +8% INT +10 Evasion +10% if AGI > 299
True: MATK +10%, Evasion +10%, Autoskill +8%, INT +10, MATK +8%, Evasion +10%
Effect: ATK: 301 Magic Bow MATK +12% Evasion +10% Autoskills +9% Adds MATK +9% INT +10 Evasion +15% if AGI > 299
True: MATK +12%, Evasion +10%, Autoskill +9%, INT +12, MATK +9%, Evasion +15%
Notes: ATK = Hiereus +?
Effect: ATK: 175-190 Autoskill +3%, Magic R -15%, Magic counter chance by defense, Evasion +10%, Fire element (hidden correction: MP cost -15%)
True: Melee to Earth +20%, Melee to Fire -20%, Autoskill +3%, Magic R -15%, MP Cost -15%, Evasion +10%
Notes: ATK = Flame Claw II +20
Effect: DEF: 10-13 ATK: 20 ATK +12% Autoskills +5% Magic evasion +5%, Melee R -25%, Critical rate +20% (hidden correction: MaxMP +12%?)
True: ATK +12%, Autoskill +5%, Magic Evasion +5%, Critical rate +20%, Melee R -25%, MaxMP +12%
Notes: Trade × Slot: 1
Effect: DEF: 12-15 ATK: 20 ATK +14% Magic evasion +7% Critical rate +20% Autoskill +8% Critical damage +5% Melee R -25%
True: ATK +14%, Magic Evasion +7%, Critical rate +20%, Autoskill +8%, Critical damage +5%, Melee R -25%, MaxMP +12%
Notes: DEF = Ira +2
Effect: DEF: 15-18 ATK: 25 ATK +16% Magic evasion +10% Critical rate +25% Autoskill +10% Critical damage +7% Melee +1% Melee R -25% (hidden correction: MaxMP +?)
True: ATK +16%, Magic Evasion +10%, Critical rate +25%, Autoskill +10%, Critical damage +7%, Melee +1%, Melee R -25%, MaxMP +15%
Notes: DEF = Ira (Strengthened 1) +3 ATK = Ira (Strengthened 1) +5
Effect: DEF: 14-17 Autoskills trigger +9% Absolute & Magic evasion +5% something triggered a 1% probability
True:
Notes: DEF = Jester Hat +3?
Effect: ATK: 277 DEF: 5 CRT +18, Magic pierce +12%, MaxMP +15%, MATK +12%, Autoskills +5%, Magic R -10%, Melee counter chance
True: CRT +18, Magic Pierce +12%, MaxMP +15%, MATK +12%, Magic R -10%, Autoskill +5%
Notes: ATK = Judgement II +? DEF = Judgement II +4?
Effect: ATK: 231-236 Autoskill +4%, Critical damage +2%, Melee R +3%, Flame element
True: Melee to Fire +10%, Melee to Earth +20%, Autoskill +4%, Critical damage +2%, Melee R +3%
Effect: ATK: 270-285 Improved Critical CRT +10 Autoskills +6% DEX200 or more in a more Autoskills +8%
True: Critical rate +10, Critical damage +10%, CRT +10, Autoskill +6%, Autoskill +8%
Notes: ATK = Captain bow +70
Effect: ATK: 240-255 HP absorb chance, Magic R +10% MaxMP -20% Autoskills +5% ASPD +10% Dark element (hidden correction: Damage reflecting 5%)
True: Melee to Light +20%, Magic R +10%, MaxMP -20%, ASPD +10%, Autoskill +5%, Reflect +5%
Notes: ATK = Lamia II +60
Effect: DEF: 15-21 ATK +4%, Autoskills +6%, Adds ATK +4% with specic aromrs. Melee +4% to Earth
True:
Notes: DEF = Lava Guard +2
Effect: ATK: at 100-110 ATK -90% Autoskill -10%, If Lv > 139 ...
True: ATK -90%, Autoskill -10%, ATK +45%
Notes: If Lv > 139, attack adds 10% to 30% of current HP.
Effect: ATK: 225-240 black when barrette equipment, when ASPD +40% Autoskills +6% attack, additional attack by consuming "green onion" in probability
True: ASPD +40%, Autoskill +6%
Notes: ATK = numerical +100 fixed leek (bow)
Effect: ATK: 230-245 Cast time -30%, Autoskills +6%, Additional attack chance using Leek by attack with Black Barret
True: Cast Time +30%, Autoskill +6%
Notes: ATK = +110 Leek (Staff)
Effect: ATK: 244- All stats +4, Autoskill +6%, Additional attack chance using Leek by attack with Black Barret
True: STR +4, AGI +4, VIT +4, INT +4, DEX +4, CRT +4, Autoskill +6%
Notes: ATK = Leek (Sword) +120?
Effect: Melee R +5%, Reflect +4%, Light R +5%, Magic attack chance by attack for 3 min. (Temporarily consumes autoskill)
True:
Effect: ATK: 50-60 CRT +5, Twice attack chance, Autoskill -10%, Magic R -10%
True: CRT +5, Autoskill -10%, Magic R -10%
Notes: From: Party Coin Lottery Sale Price: 10,000 Tradeable
Effect: ATK: 110-110 CRT +10, Twice attack chance, Autoskill -5%, Magic R -10%
True: CRT +10, Autoskill -5%, Magic R -10%
Notes: From: Super Party Coin Lottery Sale Price: 30,000 Not Tradeable
Effect: ATK: 230-245 CRT +10, Twice attack chance, Melee Pierce +10%, Autoskill -5%, Magic R -10% 
True: CRT +10, Melee Pierce +10%, Autoskill -5%, Magic R -10%
Notes: Trade ×, ATK = Lobamine II +130/+135
Effect: DEF: 0-3 Autoskill +5%, Critical rate -20
True:
Effect: ATK: 246-259 about 50% of the Water element ATK-10% Magic R -5% Melee through +5% Autoskills +6% CRT MATK increase
True: Melee to Fire +20%, Melee to Water -20%, ATK -10%, Magic R -5%, Melee Pierce +5%, Autoskill +6%
Notes: ATK = Grail II +70?
Effect: ATK: 275-290 ATK -8%, MATK -8%, Autoskills +5%, Critical up, Melee pierce +18%, Additional attack chance
True: ATK -8%, MATK -8%, Critical rate +10, Critical damage +10%, Melee Pierce +18%, Melee +200, Autoskill +5%, Melee R -15%, Magic R -15%, Absolute Evasion -30%, Magic Evasion -30%
Notes: ATK = Lucanivent +25?
Effect: DEF: 8-13-14 ASPD minimum Melee R +10% during Autoskills +2% defense, physical counterattack with probability
True:
Notes: [Shield] counterattack damage = the damage worth
Effect: DEF: 16-22 ASPD lowest MaxHP +11% Melee R +12% during Autoskills +4% defense, physical counterattack with probability
True:
Notes: [Shield] DEF = Ludo Shield +8?
Effect: DEF: 10-16 ATK: 5 MATK +4%, Autoskills +3%, Magic counter chance by defense
True: MATK +4%, Autoskill +3%, Autoskill +3%
Effect: DEF: 14- Melee and Magic R +3% darkness magic +5% Autoskills +3%
True:
Effect: ATK +5%, MATK +5%, MP Cost -5%, Neutral Resistance +5%, Absolute evasion +5%, Magic Evasion +5%, Rate cut +5%, Range cut +5%, Reflect +5%, Autoskill +5%.
True:
Effect: About 10 minutes, adding "additional attack with probability" to the weapon ※ weapon of Autoskills will disappear one oclock
True:
Effect: ATK: 90-100 The sword used by Mio (hidden performance: defense at the time, Autoskills trigger for about 1 minute with a probability)
True:
Notes: During auto skills triggered (ATK half, attack interval half, at the same time triggering additional attack ※ up to three in the probability)
Effect: DEF: 13-18-19 ATK +3% MATK +3% Autoskills +5% Absolute evasion +5% Wind & Earth R -5% (hidden correction: MaxHP +Lv minutes)
True:
Effect: DEF: 0-3 Autoskill +5%, Critical rate -10%
True:
Effect: ATK: 291-312 Water element, Critical rate +20, CRT+35, Critical damage +7%, Shell break +2%, Autoskill +5%
True: Melee to Fire +20%, Melee to Water -20%, Critical rate +20, CRT +35, Critical damage +7%, Autoskill +5%
Effect: ATK: 200-215 Dark Element ATK +3% during Autoskills +3% attack, critical rate increase Magic R -25% with a probability 
True: Melee to Light +20%, ATK +3%, Autoskill +3%, Magic R -25%
Effect: DEF: 0 ATK +1%, MATK +1%, Autoskill, Reflect, Neutral R, Rate cut +1%, Range cut +1%, Absolute evasion +1%, Magic evasion +1%, MP cost -1%
True:
Effect: DEF: 8-13-14 ATK: 5 ATK +3% Autoskill +1%, Hate rise +12%
True:
Effect: DEF: 10-16 ATK: 5 ATK +4% Autoskill +2%, Hate rise +18%
True:
Notes: DEF = Oni Hachigane +2
Effect: DEF: 13-19 ATK: 7 ATK +10% Hate rise +20% Autoskills +3% Melee R +4% Melee Tasu888
True:
Notes: DEF = Oni Hachigane (Strengthened 1) +3 ATK = Oni Hachigane (Strengthened 1)+2
Effect: DEF: 18-24 ATK: 12 ATK + 12% Hate rise + 25% Autoskill + 5% Physical resistance + 6% Physical power + 888
True:
Effect: DEF: 0-3 ATK +100, MATK +160, Autoskill +1%
True:
Effect: DEF: 8-14 ATK: 10-15 Evasion +2% AGI +8 Autoskills +2%
True: Evasion +2%, AGI +8, Autoskill +2%
Notes: Trade ×
Effect: DEF: 10-16 ATK: 15-20 Evasion +4% AGI +10 Autoskills +2% ASPD +10%
True: Evasion +4%, AGI +10, Autoskill +2%, ASPD +10%
Notes: Trade × ATK = Pao (Strengthened 2) +5? DEF = Pao (Strengthened 2) +2?
Effect: DEF: 0-3 Autoskills +2%, ASPD -10%, Evasion up if INT > 99, much more if INT > 199
True:
Effect: DEF: 11-14 Autoskills +6% 1% chance
True:
Notes: Something = shell break, spell burst, Parry, counter, additional physical (9999 damage or 99999 damage)
Effect: ATK: 215-217 Special Sword STR +6 MaxMP +8% critical rate -20% Absolute & Magic evasion +5% Autoskills +4%. Chance of evasion rate up by attack
True: STR +6, MaxMP +8%, Critical rate -20%, Absolute Evasion +5%, Magic Evasion +5%, Autoskill +4%
Effect: ATK: 280 Fire attribute Fire magic +15% CRT +3 Evasion +10% Autoskills triggered +5% Magic R -15% during defense, magic counterattack with probability
True: Melee to Earth +20%, Melee to Fire -20%, Fire Magic +15%, CRT +3, Evasion +10%, Autoskill +5%, Magic R -15%, MP Cost -15%
Notes: ATK = Ignis Claw +90?
Effect: DEF: 12-18 AGI +5 Critical rate +20% Autoskills +4%
True:
Effect: ATK: 290 Flame element, Autoskills +7%, Melee R +9%, Critical damage + 6%, Adds Autoskills +4% if Lv > 255
True: Melee to Fire +10%, Melee to Earth +20%, Autoskill +7%, Melee R +9%, Critical damage +6%, Autoskill +4%
Effect: ATK: 284 ATK +13% MDEF +20% Autoskill +5% MaxMP +10% Melee through +4%, -%50 damage to dark, Dark element
True: ATK +13%, MDEF +20%, Autoskill +5%, MaxMP +10%, Melee Pierce +4%, Melee to Dark -50%, Dark Magic -50%
Notes: ATK = Death Scythe +99?
Effect: DEF: 15-17 ATK: 5 MaxHP +13% Autoskills +4% Hate rise +20% Melee R +12% Magic R -25% Reflect +10% Cast time +50%
True:
Notes: [Shield]
Effect: DEF: 16 ​​ATK: 10 MaxHP + 15% Autoskill + 5% Hate rise + 20% Physical resistance + 13% Magic resistance - 20% Reflect + 20% Cast time + 30%
True:
Effect: DEF: 20-23 MATK +9% Autoskills +5% Item recovery +15% MDEF +12% Cast time +10% Heal reward +10%
True:
Effect: DEF: 23 MATK +10% Autoskills +7% Item recovery +15% MDEF +12% Cast time +10% Heal reward +15%
True:
Notes: DEF = Rosa de Amor +?
Effect: Critical damage +10%, Autoskill -10%, Delay +2 sec
True:
Effect: DEF: 17 MATK +9% Fire & Water & Wind & Earth magic +9% Autoskills +5%, Skill delay 0.5 sec, Range cut +15%
True:
Notes: DEF = Sage Hat +6
Effect: DEF: 19-21 MATK +11% Fire & Water & Wind & Earth magic +11% Autoskills +7% Skill delay -0.7 sec Range cut +17%
True:
Notes: DEF = Sage Hat (Strengthened 1) +3
Effect: ATK: 287-291 ATK +16% Critical damage +16% MaxMP +25% VIT +10 AGI +10 Melee pierce +13% Range +2 Autoskill +5% ASPD +10%
True: ATK +16%, Critical damage +16%, MaxMP +25%, VIT +10, AGI +10, Melee Pierce +13%, Range +1, Autoskill +5%, ASPD +10%
Effect: DEF: 15-20-21 Critical damage +12%, Autoskills +3%, Counter chance by defense, VIT +5
True: Critical damage +12%, Autoskill +3%, VIT +5
Notes: (at the time of counterattack triggered, disable the damage)
Effect: DEF: 17-23 Critical damage +14%, Autoskills +4%, Counter chance by defense, VIT +7, Skill delay -0.4 sec
True: Critical damage +14%, Autoskill +4%, VIT +7, Skill Delay -0.4 sec
Notes: DEF = Schwermer +2, at the time of counterattack triggered, disable the damage
Effect: ATK: 265-270 ATK +12% MaxMP +10% Autoskills +5% Absolute evasion +7%, Wind element
True: Melee to Water +20%, Melee to Wind -20%, ATK +12%, MaxMP +10%, Autoskill +5%, Absolute Evasion +7%
Effect: ATK: 296 ATK +15% MaxMP +15% Autoskills +8% Absolute evasion +10%, Wind element, if AGI > 299 Melee +5% to Water
True: Melee to Water +20%, Melee to Wind -20%, ATK +15%, MaxMP +15%, Autoskill +8%, Absolute Evasion +10%, Melee to Water +5%
Notes: ATK = Sea Breeze +30?
Effect: DEF: 12-17-18 ATK: 6 ATK +3% AGI +5 Autoskills +5%
True:
Effect: DEF: 22 ATK: 6 ATK +8% AGI +10 Magic evasion +4% Autoskills +7%
True:
Notes: DEF = Sector Plaster +8
Effect: ATK: 73-88 ATK up based on Lv. magic Absolute accuracy +20%, Autoskills +3%, Magic attack chance by attack, Magic Bow
True: Absolute Accuracy +20%, Autoskill +3%
Notes: ATK = Seele Bow +20
Effect: DEF: 0 ATK +5%, Autoskills -15%, ASPD -50%, Melee up by STR x1.5, DEF +100
True:
Effect: ATK: 100-110-115 ASPD +40% Accuracy +15% Autoskills generation +2%
True: ASPD +40%, Accuracy +15%, Autoskill +2%
Effect: DEF: 0-3 Autoskill -100% Physical power +100 Physical penetration +3% ASPD +20%
True:
Notes: Trade x
Effect: DEF: 13 ATK: 13 Autoskills +10%, Critical damage -10%, ASPD -20%, Absolute & Magic evasion +15%, Evasion rate up chance
True:
Notes: Trade × Bought from Anniversary Event with 30 Best Party Coin
Effect: DEF: 8-11 ATK: 8 VIT +5, MATK +7%, Autoskill +8%, Critical Damage +20%, Evasion -30%, Critical Damage down by STR.
True:
Effect: ATK: 147-167 ATK +7% MDEF +15% Autoskills +5% MATK +3%
True: MDEF +15%, ATK +7%, Autoskill +5%, MATK +3%
Notes: ATK = Amulet +25
Effect: ATK: 274 DEF: 10 ATK +9% MDEF + 22% Autoskills +7% MATK +8% Absolute accuracy +5%
True: ATK +9%, MDEF +22%, Autoskill +7%, MATK +8%, Absolute Accuracy +5%
Notes: ATK = Sword Amulet + ? DEF = Sword Amulet +10?
Effect: ATK: 255-265-270 ATK +15% Autoskills +7% MP cost -20% Twice attack chance
True: ATK +15%, Autoskill +8%, MP Cost -20%, Auto MP Recovery +10%, Absolute Evasion -10%, Magic Evasion -10%
Effect: ATK: 265-275 ATK +17% Autoskills +10% MP cost -25% Auto MP recovery +15% Twice attack chance
True: ATK +17%, Autoskill +10%, MP Cost -25%, Auto MP Recovery +15%, Absolute Evasion -10%, Magic Evasion -10%
Notes: ATK = Symbios Bow +10
Effect: ATK: 275-276 DEF: 10 MATK +20%, Cast defense +15%, Hate rise -10% Autoskills +10%, Magic evasion +5%, Magic counterattack on defense
True: MATK +20%, Hate Rise -10%, Autoskill +10%, Magic Evasion +5%, Melee R +10%, Magic R +10%, Fire Magic +10%, Neutral Magic +10%
Notes: hidden performance: MP recovery in the defense during the probability , defense when damage reduction
Effect: ATK:287-302-317 Critical damage +17%, MaxHP +6%, Autoskill +10% if Adventurer.
True: Critical damage +17%, MaxHP +6%, Autoskill +10%
Effect: ATK: 287-302-317 MATK +20%, Spell Burst +8%, Autoskill +10% if Adventurer.
True: MATK +20%, Spellburst +8%, Autoskill +10%
Effect: ATK: 287-302-317 ATK +15%, Critical up, Autoskill +10% if Adventurer
True: ATK +15%, Critical rate +10, Critical damage +10%, Autoskill +10%
Effect: ATK: 201-206 and Gladiator are equipped, and always meet certain conditions -10% counter state Autoskills -25% Melee and Magic R ...
True: Autoskill -25%, Melee R -10%, Magic R -10%
Notes: Conditions = Berserk in the invocation, ATK + 10% critical damage + 10% MaxMP-100%
Effect: ATK: 281-285 Item delay -2 sec, Autoskill +10%, DEX & CRT +10, Additional attack chance, ASPD -10%, Melee pierce +10%
True: Item Delay -2.0 sec, Autoskill +10%, DEX +10, CRT +10, Melee Pierce +10%, ASPD -10%, Melee R -30%, Magic R -30%
Effect: About 10 minutes, adding a "magic attack with probability" to the weapon ※ weapon of Autoskills will disappear one oclock
True:
Effect: Melee R +5%, Reflect +4%, Water R +5%, Magic attack chance by attack for 3 min. (Temporarily consumes autoskill)
True:
Effect: ATK: 266-271 ATK up by STR, ASPD -60%, Autoskill +4%, MP recovery by defense when HP is low
True: ASPD -60%, Autoskill +4%, MaxMP +500, MaxMP +5%
Notes: ATK = Wespel +21 (hidden correction: MaxMP + 500?)
Effect: DEF: 17-22-23 Autoskill +6% ASPD +10%, as INT & DEX increase...
True:
Effect: Melee R +5%, Reflect +4%, Wind R +5%, Magic attack chance by attack for 3 min. (Temporarily consumes autoskill)
True:
Effect: DEF: 5-8 ATK: 5 MaxMP +30%, Skill delay +0.5 sec, Evasion +5%, Autoskill +3%, Magic counter chance by defense
True:
Effect: DEF: 10-12 ATK: 10 MaxMP -30%, Skill delay -0.5 sec, Absolute evasion +5%, Autoskills +6%, Magic counter chance by defense
True:
Notes: DEF = Witch Eyepatch +? ATK = Witch Eyepatch +5?
Effect: ATK: 20 ATK +2%, MATK +2% Autoskills +3% MATK based on Lv, Magic Sword
True: ATK +2%, MATK +2%, Autoskill +3%
Notes: Trade ×
Effect: ATK: 168-178 Fire & Water & Wind & Earth magic +5% MATK +4% Autoskill +2% MDEF +5%
True: Fire Magic +5%, Water Magic +5%, Wind Magic +5%, Earth Magic +5%, MATK +4%, Autoskill +2%, MDEF +5%

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